F-Zero: GP Legend (video game)

F-Zero: GP Legend

Developer(s) Suzak
Publisher(s) Nintendo
Director(s) Yutaka Hirata
Azusa Tajima
Producer(s) Hitoshi Yamagami
Writer(s) Yutaka Hirata
Nobuhiro Kuronuma
Composer(s) Kenji Hikita
Series F-Zero
Platform(s) Game Boy Advance
Release date(s)
  • JP November 28, 2003
  • EU June 4, 2004
  • NA September 20, 2004[1]
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s)

F-Zero: GP Legend (F-ZERO ファルコン伝説 Efu Zero Farukon Densetsu?, F-Zero: Legend of Falcon) is a futuristic racing video game for the Game Boy Advance handheld. Developed by Suzak, it was released in Japan in 2003, and in Europe and North America, in 2004.

F-Zero: GP Legend is based on the anime of the same name.[2][3]

Contents

Gameplay

F-Zero: GP Legend offers time trials, a Challenge mode, and four Grand Prix events. Link cable racing allows up to four players to compete together.

The game features over 30 playable characters and 8 playable characters in Story mode including newcomer Rick Wheeler (Ryu Suzaku in Japan), the evil Black Shadow, and series hero Captain Falcon. As in earlier games, a story-driven campaign leads players in a series of futuristic races through the diverse environments of many different planets. In the story, many different people can be used but most of them have to be unlocked.

Playable characters

E-Reader Support

In Japan, F-Zero: GP Legend had support for the e-Reader. Swiping the GP Legend cards while playing the F-Zero: GP Legend game allowed for extra tracks, only available with the cards. However, this ability was not available in the North American or European versions of the game, as the e-Reader proved unpopular in North America and was never released in Europe.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 76%[4]
Review scores
Publication Score
1UP.com C[5]
Eurogamer 8/10[6]
Famitsu 7, 7, 7, 8 of 10[7]
GameSpot 8.0/10[8]
IGN 8.0/10[9]

Doug Buel from The Tampa Tribune stated F-Zero: GP Legend's effort to unite Nintendo's racing franchise with Japanese animation "works pretty well", but highlighted the game's inability to show all of the racers on the screen at once as its worst feature. This reviewer also thought controlling the vehicles had "complete consistency" when attempting to lean, slide and power boost.[2]

References

External links